Reposition Default Plane and Player StartĪfter creating the landscape, default plane and Player Start may be hidden below the landscape. Select the SkyLight and change its Mobility from Static to Stationary or Movable: SkyLight illuminates indirectly lit areas of your environment, areas that are in shadow (it uses the Sky Sphere to reflect lighting into these indirectly lit areas). SkyLight in Default Level is set Static and it will require you to build lighting to see the results. Then if the project requires Static Lighting, I deal with that after landscape is done. This allows me to test everything in real-time without having to build any lights. I prefer to work with landscapes by having my Directional Light set to Movable.
Scale should be left at default values of 100. Leave these at default unless you have specific numbers to input where you know the location in the world to create the terrain in. Location, Rotation and Scale allow you to place, rotate and scale your landscape prior to creating it.
See this tutorial on how to create a simple 2-texture material for landscapes. But in this case we don't have a Material created for landscapes yet. You can apply a Material to assign automatically on your landscape after you create it.
Import from File: allows you to import a heightmap texture file that will be used as terrain data (requires an external software to create this heightmap texture).Create New: will create a flat landscape that you can sculpt manually.Landscape Mode contains everything you need to manage, sculpt and paint landscapes. I've talked a lot about using the Default level in many previous tutorials. Go to File > New Level and choose Default:ĭefault level is a great starting point for any landscape.